SENTINEL RETURNS (Psygnosis) One of the best games of all time is back and itås as scary and perplexing as ever. We donåt like to think of you suffering so hereås 10 pointers to get you on your way. Keep moving. Standing in one place for too long means a Sentinel or Sentry will soon spot you. Always try to put a boulder down before you transfer, this will give you a much better view from your next location. When you do transfer, always try and stick to the walls - using the walls as cover means you stand less chance of being spotted. Beware of half-scans. When these occur a nearby tree will be transformed into a meanie who will then transfer you to one of the lowest points on the landscape. The more things you absorb the more energy youe ll gain. Energy is insurance - the more you have the longer you can withstand your enemieså powerful glare. Oh, and youåll also skip more landscapes if you have loads of energy left when you complete the level. Sometimes even when youåre level with a Sentry or Sentinel and canåt quite see the space they occupy, youe ll find you can still absorb them - it does take accurate pointing and clicking though. Remember to use the âuå key to turn around quickly. This is especially useful on later levels when 5, 6 or even 7 sentries have to be absorbed quickly. Find a safe place and study the Sentinel to see which way, and how fast heås rotating. Same with awkward Sentries too. When youåve absorbed the Sentinel, if you turn around quick enough you can absorb your last remaining robot. If you find yourself in a seemingly no-win scenario, and you keep dying before youåve barely moved, use the âhrquote key to hyperspace to a random location. This is a risky venture, but it will definitely get you out of a predicament.